P+ - Zero Suit Samus - Subaction - AttackS4S_1

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Stats

IASA: None
Hitboxes active: 9-13
Hitbox set 0 hits: 9
Subaction Index: 0x58

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 14 30 105 40 Electric Shock 8 7
0 1 14 30 105 40 Electric Shock 8 7

Frames:11-13

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 12 20 110 361 Electric Shock 7 6

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(2)] }
  2. GenerateArticle { article_id: 2, subaction_only: true }
  3. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0)] }
  4. FloatVariableSet { variable: RandomAccessFloat (0x3683), value: RandomAccessFloat (0x0) }
  5. AsyncWait(8.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 40, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 10.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 40, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 5.5, x_offset: 0.0, y_offset: 9.0, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
  8. AsyncWait(10.0)
  9. CreateHitBox(HitBoxArguments { bone_index: 42, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 20, size: 3.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Whip, clang: true, unk5: true, direct: true, unk6: 0 })
  10. DeleteHitBox(1)
  11. AsyncWait(13.0)
  12. DeleteAllHitBoxes
  13. AsyncWait(45.0)
  14. ArticleRemove(2)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 25, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(7.0)
  3. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

SFX

  1. AsyncWait(8.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(4923)
  4. SyncWait(0.0)
  5. SoundEffect1(4998)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(8.0)
  3. Rumble { unk1: 18, unk2: 10 }